Hi Becky,
Thank you for sharing your feedback and question. How many personas you need will depend on the size and diversity of the market (segment) you choose. The larger and more diverse the target group is, the more personas you will need. From a practical perspective, I would try to work with less no more than ten personas. If you find that’s hard to achieve, then try the following two things: First, check if the persona goals are overlapping. If that’s the case, you may be able to remove one of them. Secondly, consider choosing a smaller target group.
Hope this helps!
]]>Thanks for sharing your question Cristi. I agree that the product owner should lead the persona creation effort. I also recommend that (selected) development team members collaborate with the product owner including the UX designer. This ensures that the persona descriptions are clear and it exposes the team members to the users, as personas should always be based on interviews, observations, and other user research work. This, in turn, increases the team’s understanding of the target market and the team members’ ability to empathise with the users. Hope this helps!
]]>Hi Asma, Thanks for sharing your question. You can find my advice on how to choose the right KPIs in the article “10 Tips on How to Choose the Right Key Performance Indicators“. You may also want to take a look at my post “The Product Roadmap and the Release Plan” to better understand how you can track the project progress. Hope this helps!
]]>Hi Sadia, Thanks for your contacting me. The best place to ask me a question that is not related to a post is: http://www.romanpichler.com/contact/
To help you choose the right KPIs, please let me know what you want to measure. Are you interested in determining the product performance or the project progress?
]]>Hello Pichler,
I want to ask you a question but there is no place on your website where I can post this question. So I am asking here:
Q. As per your experience and observation, What KPIs are being used in Agile/Scrum based software development companies?
Your input is valuable for my thesis work and appreciated.
Thanks & Regards,
]]>The physics engine case seems to me a good example where personas would be useful to the development of an API.
Rationale.
the use and adoption of a such a physics engine will depend on how well it matches the mental models of physic laws game developers have in their mind. You need to identify what most game developers understand of physics, and what basic and advanced needs they have, so to shape your API accordingly.
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